Kindergarten Games

Have fun learning English

Wet and Dry Game

  • One of the things adults can do for children learning English as an additional language is model the language that arises in different situations. Very young children may not be able to pronounce words or articulate what they’re thinking, but their ears are open to new sounds and language. It’s this exposure to the language that’s vital. Children need to hear lots of languages in order to be able to produce them later on. In this game, the teacher has set up an activity that’s engaging and motivating. And by doing so, she’s able to input and model the language needed for the situation.
  • The teacher can improvise upon the following. She puts her hand in the bowl and sprinkles some water. She says; “Look. (GASPS) Rain. Put your hands in the bowl” She guides them. “Like your hands are wet. (SINGING) Rain, rain. Go away. (TALKING) It’s wet. Wet. Wet. This is wet. Look. My fingers are wet now. (SINGING) Raining, raining. (TALKING) Dani, Are your fingers wet? No. They’re nice and dry.
    Oh! Is the duck gonna get wet? Yes? Oh, very good, Paulo. You want the fish. I say bye to the duck. Yes, it’s a duck. Quack, quack! Duck. (GASPS) So they’re all wet now! Swimming.
  • Oh! Can you make room for the little fish? Yes! Make room for the little orange fish. OK. There’s room for everyone in the pool. There you go. There you go. Very good.
  • (WHISPERING) Can you get the towel? Yes. OK, everyone. Now let’s get them dry. OK? OK. Take them out. Take the duck out. And now look what I have here. (GASPS) Ah! Ah! Very good! (LAUGHTER) OK. Here’s the frog. Here’s the frog. It’s dry? Very good. No. It’s still wet. It’s still wet.” etc.

 

Drama

You may improvise this game.

Kindergarten Graduates
in Rama IX Park, Bangkok

Form the class in a large circle. Draw the happy, sad, angry, crying, laughing, surprised, hungry, sleepy faces on the board – or show flash cards. Also do the facial impressions of the emotions.

  1. The teacher says to the first student: “What happens if you have ants in your pants?”
  2. Get the child to copy you miming scratching and ask, “Are you sad, happy, angry, laughing, crying, surprised, hungry, sleepy?” The teacher then prompts the first student to say and do this to the second student and so on around the circle.
  3. The teacher says to the second student: “How do you feel if you eat an apple?”
  4. Get the children to copy you miming crunching an apple and ask: “Are you sad, happy, angry, laughing, crying, surprised, hungry, and sleepy?”
  5. The teacher then prompts the first student to say and do this to the second student and so on around the circle.
  6. The teacher says to the first student: “What happens if you swing an axe?”
  7. Get the children to copy you miming swinging an axe and ask, “Are you sad, happy, angry, laughing, crying, surprised, hungry, sleepy?”
  8. The teacher then prompts the first student to say and do this to the second student and so on around the circle.
  9. The teacher says to the first child: “What happens if you are angry?”
  10. Get the children to copy you pretending to be angry and ask: “Are you sad, happy, angry, laughing, crying, surprised, hungry, and sleepy?”
  11. The teacher then prompts the first child to say and do this to the second child and so on around the circle.
  12. The teacher says to the first child: “What happens if you crawl around the floor like an ant?”
  13. Get the children to copy you crawling around the floor and ask: “Are you sad, happy, angry, laughing, crying, surprised, hungry, and sleepy?”
  14. The teacher then prompts the first child to say and do this to the second child and so on around the circle.

Musical Magic Box

  1. The teacher places several picture flashcards in the box.
  2. The students sit in a circle.
  3. The teacher plays music and the children pass the magic box until the teacher stops the music.
  4. The child holding the box takes out a flashcard.
  5. The other students shout ”What is it?”
    And the student holding the card shouts “It’s a (tree or whatever).”

The Tent game

The teacher improvises on the following example. Having arranged some chairs the teacher produces a sheet, saying, “What do you think we could use this for, huh?” “Maybe we can build a tent.” “Do you want to build a tent with it?” “Does that sound like a good idea to you?” (If she has enough hands she can also use her hand puppet, but this may be too much to cope with!).(You can make an entry with cardboard boxes.)

She starts to lay the sheet over two chairs. “It sounds like a good idea to me.” “We need some more chairs.” “Bring a chair. “Michael (any name of boy and girl) go and get a chair.” “And don’t sit on it.” She and maybe her classroom assistant or buddy or older child finish laying the sheet over the chairs. “Go inside.” “Go inside the tent.” “Come on guys, go inside the tent” “Go! Go! Go! ….. Very good Maria!” “We’re going camping….. Yes, we’re going camping” Show camping flashcard. “Do you like the tent?” She pops her head inside. “Oh it’s nice and warm in here.” “And what do I do if it rains?” “Oooh what happens if it rains?” Then she starts to sing. “Another day (child’s name) want to play, rain, rain go away. Come back another day” Then “Aah, we can stay inside and not get wet”

And what else do we need? If we’re going camping, what else do we need?” She takes a basket with red and yellow coloured paper and a lighted torch inside it. “Look, you guys. We’re going to build a fire. Come on. Who wants to go? Come on.(Name), what colour is this? Yellow. This one’s yellow, that’s right. And what about this one? Red.” So we did get warm in it. Ah, this is so nice! We can tell stories and we can carry it. We can tell stories around the fire. Yeah, that’s right. And what else can we do around the fire? No, don’t take the fire! Don’t take the fire! Don’t take the fire. You leave the fire here. No! Don’t touch it! It’s going to burn! It’s going to burn! Ow! Ow! Ow! [LAUGHING]Yes. And what is this? What is this? A torch. Oh, no! Yes, I know. The fire! The fire! The fire! I know. Gentle. Don’t touch. We can share. We can all share the fire and torch. No, no, no. So we can just get warm with the fire. Yes, I know. It’s a torch. No, no, gentle. Yes, I know. Oh, we don’t fight over this, OK? We can share. Yes, we can share the torch. We can share, yes? I know, I know, but it’s OK. OK, guys. Yes. Yes. Very good! Shall we take a little break now? Yeah?”

 

Drama

Instructions

1. Form the class into teams in lines facing forward. The teacher demonstrates what to do.

  • She/he faces the class and says “what are you?”
  • She/he then turns round facing where she was and replies, with gestures, “I’m a boy/girl”.
  • Then she/he faces the class and says and mimes “what do you play?”
  • She/he then turns round facing where she was and says and mimes “I play ball”.
  • She/he faces the class and says and mimes “what do you read?”
  • She/he then turns round facing where she was and says and mimes, “I read a book”
  • Then she/he faces the class and says and mimes “what do you eat?”
  • She/he then turns round facing where she was and says and mimes “I eat a banana”

2. The teacher then demonstrates with the students, so the first student in the line turns to the one behind and asks “What are you?” The next student replies, “I’m a boy/girl.” and then turns to the next student and asks “What do you play?” and the next student replies, “I play ball.” and so on. The teams take it in turn to play the game. Depending on their age, the teacher may have to guide them. The team with the most correct questions and answers wins.

Additional dialogues:

“What do you carry?” “I carry a basket.”
“What do you eat?” “I eat “a bun”/”bread”/ “breakfast”/”beans”/”birthday cake.”
“What do you love?” “I love a baby.”
“What do you sing?” “I sing Happy Birthday.”
“What do you see?” “I see a beautiful girl.” or “I see a bird.”
“What do you ride?” “I ride a bus.”

Taking an Action

The teacher shows a picture of a child waking up. Say “wake up”. Students repeat. Teacher shows flashcards and mimes the words brushing teeth, combing hair, eating, picking up bags and going to school with appropriate movements, gestures and facial expressions. Prompt the students to repeat the activity. Now you will be ready for the warm up song. If doing all the actions and showing the flashcards is too much to combine alone get a buddy or older child to help.

Let the Children Play with Blocks

When children are playing with blocks, they are learning about colour, shape, and patterns, as well as the concepts of weight, size, height, length, vertical and horizontal. Help them to:

  • Use language for counting and sorting: How many are there? Shall we put the blue ones here?
  • Use positional language: in, on, under, below, behind, next to.
  • Explore language related to size: big, small, long, and short.
  • Describe what a child is doing while playing: finding, stacking, pulling, pushing, building, pressing, dragging
  • Describe shapes and objects the children are making: square, rectangle, tower, house, castle, garden.

Animal Game

A simple drama game to learn animal vocabulary and get everyone moving around and having fun.

  1. Print out 4-5 picture cards/flashcards of different farm/jungle animals.
  2. Have the children spread out around the room.
  3. Show each child (in secret) an animal card.
  4. Tell the children to “pretend” to become the animal. Encourage them to mime their animal’s gestures and sounds and start to prowl, bark, stomp, slither, quack, hop, whoosh, or waddle around the room in search of other “family” members (someone who acts and sounds like them).
  5. When they find the same animal, they team up and continue role-playing until everyone has found a group.
  6. The teacher then goes around and asks: “What animal are you?”
  7. Each Family answers in unison “I’m a Lion,”(Roar!) or “I’m a snake,” (Sssssss!) or “I’m a duck” (Quack quack!) etc…

This game was invented by Miranda Flynn Legge of www.kidsenglishtheatre.com. She runs wonderful workshops for teachers in beautiful Florence.

Drama Game

Chain Drill

This is similar to the chain drill in kindergarten 2.

  • The teacher asks what do you do when you wake up?
  • The teacher mimes and does the action.
  • Prompt students to copy actions, body language, and facial expressions.
  • Prompt the students to ask each other and to give answers. (refer to the Wake up song above)

Pooh Bear Game

Have a toy bear that two children have to find. Send two children out of the room and have the other children hide the bear. Then invite the two children back and have them search for the bear. If they are far away the other children can shout “freezing”, a bit closer they can shout “cold”, then as they get still closer they can shout, “warm”, “hot” and “very hot” until the two children find the bear. Then you can do the same with more pairs of children.

Of course, you can have any doll or toy to hide that you like. Miranda Legge of www.kidsenglishtheatre.com who invented this game had ‘Bob the Elf’ in a Santa Claus costume because it was nearly Christmas.

Incidentally did you know that the first Santa Claus was Saint Nicholas, who loved giving presents to poor people.

 

Listening Game

This can be applied to almost any subject!

The Teacher calls out a word or action and the students act it out.
Examples:
The teacher says: “let’s all “clap/jump/run/walk/swim” (to teach verbs to the students);
Or “let’s all be: trains/ cars/ taxi/airplanes” (to teach vehicles or any other nouns)”.
Or “let’s all be: happy/sad/ tired/ shy/ confused (to teach adjectives…).

Variations and Extensions

A student can be the one to call out the words. This is a listening game so you can say a word with the wrong action to check that they are not just copying your actions but are really listening to your voice. You can also get the whole group to make the object or shape as a team, e.g. everyone makes an ‘airplane’ or a ‘triangle’. This game will get everyone involved.

Drama

Say and Repeat

Challenging ability for Confidence, Cooperation and Fun.

  • Teacher says: “I will show you the flashcards and you tell me what they are.”
  • Teacher: “Dance” and she/he does actions
  • Children: “Dance” and they do actions
  • Teacher: “Swim” and she/he does actions.
  • Children: “Swim” and they do actions, etc
  • Then Teacher: “Now I will ask you one by one what can you do?”
  • He/she prompts: “How about you?” “What can you do?”
  • 1st Child: “Dance.” “I can dance” He/she does the actions.
  • Then 1st Child to 2nd Child: “How about you?” “What can you do?”
  • 2nd Child comes forward. “Swim. I can swim” does actions.
  • Then to 3rd Child: “How about you?” “What can you do?” and so on.
  • The teacher prompts and encourages and demonstrates to them them and helps by showing the flashcards.
  • End up by getting the whole class to ask in unison:
  • “How about you?” “What can you do?
  • And get them together to say “I can ………..” and do the actions.

Second Tent Game

Building on the last course, using the materials above to improvise on the following dialogue; “Do you want the green tent? No! No? Or do you want the yellow tent? Yes! Oh you want the yellow tent? Yes. Very good. OK, so you’re getting the yellow tent. Again, with one finger. Very good, Dani. Good job. OK, now turn it over.” (so it can be pasted). “There you go. Now take the moon. Green or yellow? Here, on the sky. Green or yellow? Do you want me to help you? You can do it. I know that you can do it. Come on. Turn it over. Green? Green! Yes. Green. Oh, you want a green tent. Very good.”

“Good job, Dani. Very good. Now, do you want the yellow tent? Or would you like the green tent? The green tent. Very good. Now– hold on, let’s do the tent first. What do you need now?” (taking the sprinkler of glitter) “We need the rain drops. Yes. Right here. Hold it right there. There you go. There you go. Like this? Yes? Now turn it over. I’m just going to put this over here. Put this over here. . Put some rain. Turn it over. This one, turn it over and paste it. This one. Like this. And put it– stick it– yes, very good. Very good. Now what do we need Dani? We need drops of rain.”

“(SINGING) Rain, rain, go away. Sprinkle. That’s right. OK, but we need more drops, more drops of rain. (SINGING) Rain, rain, go away. Dani, with one finger, remember? Very good. Yes. (SINGING) One little finger, one little finger, one little finger… drop. And the glue! Yes! And we can make drops. Very good, Dani. Yes, keep going. More drops. More drops. It’s raining a lot! A lot! (SINGING) It’s raining, it’s pouring, the old man is snoring.” (Perhaps make snoring sound). “Where are you going? Ah, you want one of these. Of course you do. Very good. There you go. Put it right here. Put a sprinkle there. Sprinkle it right here, on the glue. Very good. There you go. Right here. Right here. Right here. Sprinkle, sprinkle.”

“Over here. Sprinkle, sprinkle. And your moon and your drops of rain. Very good. Oh, do we have a different white…? One? One? One? One? For their names. Thanks. Look at this. This is going to look beautiful. Good job, everyone. Look, everyone. Look at Dani’s. Look how beautiful it is. Michael, look at Dani’s. It’s so beautiful. Good job, Dani. Alex, do you like Dani’s? It’s very nice. I really like it. Your parents are going to love it. Do you like it? Yes. Yes, yes you do! Very good! Good.”

Drama

Family Pictures

This is a game to use with movement, gestures and facial expression.

  • Choose groups of four, five, six, seven or eight students. (2 can be a dog and a cat)
  • Choose a student to be the photographer.
  • The group will pose as if they are having a family portrait made and photographer will take a photo.
  • We use our digital camera, but you could have your student mime using a camera as well.
  • After the first “family picture” is taken, tell the students that they will have ten seconds to move about as a different type of family.
  • Count and then on “ten” they freeze in whatever movement they happen to being doing for their characters and we snap a second photo.

If you take real photos, maybe you can print them and stick them on the class room wall.

Action Game – “Simon Says”

The teacher gets the class to stand and face them.
They will then give them an order such as “Simon says, touch your toes”.
The students must act out the teachers order correctly. If the students do
the wrong action then they are out of the game.
Variations and extensions: Teacher can give orders depending on the
category or topic that they are teaching. She can speed up the orders they give to make them think faster. She can also get the students to come up and become ‘Simon’.
This game gets the students moving around and is competitive.the class in a large circle. Draw the happy, sad, angry, crying, laughing, surprised, hungry, thirsty faces on the board – or show flash cards. Also do the facial impressions of the emotions.

Drama

What’s My Job?

  • All sit in a circle.
  • In turn take each child aside and secretly give each one an occupation (e.g. policeman, pilot, nurse, teacher, etc).
  • Use each occupation twice, and make sure the occupations are kept secret.
  • Pupils use the space to mime their own occupation.
  • Their task is to spot the person with the same occupation as them.
  • When they have done this they should approach their partner, and without speaking, check that they are both miming the same job.
  • They should sit down in their pair when they think they have found their partner.
  • The game continues until everybody is sitting down.
  • The teacher should check they are all correct at the end of the game!

Crocodile Game:

Mark a coloured river across the floor of the classroom. One child is the crocodile the others are fish with the river between them.

They ask: ‘Hello Mr. Crocodile, can we cross your golden river?’ He answers: ‘Yes, only if your are wearing blue.” And if someone in wearing blue she/he can cross the river.

The others have to run through. The crocodile catches someone to be the next crocodile and choose then another colour to wear.

Pictionary Game:

Draw a picture on the board and see who can guess what it is first. You may turn this game into a fun competition.

  • In that case split the class into two teams and select one member from each team to draw the word given by the teacher.
  • Make sure the word is not heard by the other students.
  • Students are given a time limit.
  • If their group gets the answer correct then they get a point.
  • If they don’t, then the other group gets an opportunity to earn the point by giving the correct answer.
  • Encourage the students to shout out what they think the answer is whilst the image is being drawn.
  • More time may be given to the artist if no one understands their drawing!
  • Another version of this game can be played where a picture is drawn on a piece of paper.
  • An individual comes to the front of the class with their back to the class.
  • The picture is stuck to their back.
  • The class has to explain what the drawing is, without saying the word.
  • The individual must guess what the word is.

Drama

Guess the Action:

  • Divide the class into 2 , 3 or 4 groups.
  • Have at least 6 in each group.
    Number the students in each group from one to six.
  • Get each member of the first group to leave the room except for number one.
  • The other groups stay in the room. They must stay silent.
  • You then give number one an action to mime. Show her or him the appropriate drama game flashcard.
  • You then call number 2 into the room and number one mimes to number 2.
  • They do not talk.
  • Number 3 then comes into the room and number 2 mimes exactly what he/she saw to number 3.
  • Number 3 does the mime for number 4 and so on.
  • When number 6 comes into the room he / she has to guess what the original mime was.
  • Then the other groups do the same.

Here are some suggestions for mimes:

  • Riding a horse
  • Skiing
  • Washing dishes
  • Eating hot food
  • Counting money
  • Telling someone you love them
  • Eating spaghetti
  • Singing
  • Playing tug of war
  • Ballet dancing
  • Moon walk
  • Washing dog
  • Playing basketball
  • Singing opera
  • Walking in the desert
  • Playing tennis
  • Tossing pancakes
  • Opening a present that you do not like.

Magic Box Game

What’s in the Magic Box?

The teacher places a flashcard in the ”magic box.” The teacher or a puppet asks ”What’s in the magic box?” Students/teams ask questions about colour, category (animal? food? etc) and so on. Students/teams must ask at least 3 questions before guessing what it is. Correct guesses mean scoring points, and maybe the opportunity to be ”teacher” with the next item. This game can be used to practice answering closed questions and open questions. Closed-ended questions are those which can be answered by a simple “yes” or “no,” while open-ended questions are those which require more thought and more than a simple one-word answer. The game can also be used to review previous vocabulary, and teach new words. It is also great for listening practice and critical thinking skills. This is my go-to game for beginners due to it’s adaptability.

What’s the Time Mr Wolf?

Students stand in a circle, one is in the middle. Students ask “What’s the Time Mr. Wolf?” The one in the middle can say any time. But when he/she says “It’s 12 o’clock, it’s lunchtime”, all the children have to run and Mr Wolf has to catch someone. That child will be the next Mr Wolf. Small children love it and it’s a good game to practice the question “What’s the Time” and the time expressions.

Drama

Making Pictures

  • The students stand outside a performance space.
  • One student runs into the space, forms his or her body into a statue and announces what she is, as in “I’m a tree.”
  • Instantly the next person runs on and forms something else in the same picture.
  • “I’m a bench under the tree.”
  • The next person adds to the picture.
  • “I’m a man’s or woman’s bum on the bench.”
  • “I’m a dog barking at the man or woman.”
  • “I’m the newspaper the person is sleeping under.” etc., until the whole group is part of the picture.
  • Either take a picture or pretend to take a picture. Start again.
  • And again.
  • Coach this to go very, very fast.
  • There is no time to think — just go!
  • If there are two teams, they alternate.

Last Game: Get out of here

Towards the end of the class, the teacher goes to the door. Before each child leaves the class they must answer a question relevant to the topic they learnt in that lesson. When they get the answer right they let them go by saying, ‘Get out of here’, in a fun way! This game gets the students to leave your class in a positive way thinking that the lesson was fun at the same time as insuring they remember something from the lesson.

Hot Potato Game

Arrange the students in a circle. Choose a category, for example, ‘things you would find in a bedroom’. A ball is needed. The person starting with the ball must say aloud an object from the chosen category and then immediately throw the ball to another player around the circle. That player must then do the same but cannot repeat the same word. If a player cannot think of a word, or repeats a word that has already been said; they are out and must sit down!

Variations and extensions: each individual player can come up with their category and pass it onto the next player. For example, the category to start with could be ‘something green’. The first person with the ball could say ‘grass’ then choose another category and pass the ball onto the next person.

 “Who Am I?”

Great for practicing question formation!

  1. Stick a Post-It to each learner’s forehead and explain that they have amnesia and don’t remember who they are!
  2. Split the class into pairs so they can guess what is their name or perhaps their occupation or whether they might be an animal or a kind of food or whatever.
  3. Then they can ask the questions: Am I…? Can I…? Do I…? Have I got…? etc…
  4. When they guess their partner’s name, they have to put another name or whatever on the Post-It and stick it to their partner’s head again.

It’s great because it’s open-ended, so fast finishers can just repeat.the lesson.

Drama

 Kinds of Transport

The teacher gives a flashcard to the first child, without the others seeing it. She/He then says to the student:

  • Make the action.
  • Make the noise.
  • Say the words (without naming the transport).

The other students have to guess. Let each student take it in turn to use: speech (in English of course), movement, gesture and sound to act out being a passenger or a rider. 

Transport Ideas for Sounds to Make and What to Say and Actions.
 Car Noise of car. “Drive straight”. “Turn left”. “Park here.”
Helicopter Noise of helicopter. “Take off now. “ “Hover over the city.”
Airplane Noise of plane taking off. “We are taking off.” “Fasten your seat belts.”
Parachute “Jump!” Noise of Whooshing. “Get ready to land.” “Roll over onto ground.”
Fire Engine Fire alarm noise. “Put on your helmets.” “Get the water hose.”
Steam train Noise of steam train. “Which platform?” Whistle. “Close the doors please.”
 Rowing boat “Get your oars ready.” Action of rowing. “Don’t fall in.”
Bicycle Action of cycling. “Let’s race.” “I’ve got a puncture.” Bicycle bell sound.
Skateboard “Can you ride on two wheels?” “I can spin.” Imitate actions of skate-boarding.
Old King Cole
Jack and Jill
Humpty Dumpty

Have Fun Dressing Up and Making Drama

  • Describe the costumes (fairy, princess, pirate, sheep, king, fiddlers, Humpty, clown) and actions for getting dressed: put on, pull up/down, zip up, do the buttons up, unbutton, unzip.
  • Highlight the relevant parts of the body: put your arms through here, tie this around your waist/wrist, put these on your feet – first your left foot, then your right foot, put this over your head.
  • Use nursery rhymes like Baa Baa Black Sheep, Humpty Dumpty, Jack and Jill and Old King Cole and stories to model language for imaginary play.
  • Baa, baa, black sheep
    Have you any wool?
    Yes sir, yes sir, three bags full.
    One for the master,
    And one for the dame,
    And one for the little boy
    Who lives down the lane.
  • Old King Cole was a merry old soul,
    And a merry old soul was he;
    He called for his pipe, and he called for his bowl,
    And he called for his fiddlers three.
  • Jack and Gill
    Went up the hill
    To fetch a pail of water
    Jack fell down
    And broke his crown,
    And Gill came tumbling after.
  • Humpty Dumpty sat on a wall,
    Humpty Dumpty had a great fall;
    All the king’s horses and all the king’s men
    Couldn’t put Humpty together again.
  • Develop listening comprehension by encouraging the children act out the rhyme or story in their costumes.
  • Extend vocabulary associated with role-play: hospital, airport, artist’s studio, garden centre, vet, doctor, routines (breakfast/lunch/dinner/bed time).

Fruit and Vegetable Drama Game

  • First show the flashcards for apple, orange, banana, water melon, grapes, mango, pear, strawberry, cherry, pineapple, papaya, raspberry, rice, potato, cabbage, tomato, carrot, spinach, broccoli, beans, peas, eggplant, cauliflower, cucumber.
  • Get them to repeat the words.
  • Then hide the flashcards (as this is also a memory game).
  • The children form a circle and in turn say their name and the name of a fruit or vegetable. It can be any fruit or vegetable, not only those on the flashcards.
  • If they cannot think of a fruit or vegetable they must put their hands on their heads.
  • As the game progresses the children must pick up speed.
  • The winner is the child that remembers to say a different fruit or vegetable each time.

Drama

Pirate Game

  • This Pirate Game is by Mark Warner of teachingideas.co.uk.
    It is quite challenging for 5 to 6 year olds, but is a good introduction to acting in plays. It will need plenty of preparation and rehearsal. Before you begin, the children should be taught the commands which the activity involves (see below). Children start by forming a line (one behind the other) directly in front of the teacher. The teacher then shouts a command and the children have to perform the activity associated with that command.
Command Actions.
 Quarterdeck Run to a wall / line on the left side of the area.
Main Deck Run back and form the original line in front of the teacher. (Children do not have to be in the same order).
Man the Lifeboats Run to a wall / line on the right side of the area. OR call out a number (e.g. 6) and the children have to get into groups of six and “row” their lifeboats. OR find a partner, sit on the floor facing each other holding hands and rocking backwards and forwards (as in “row, row, row your boat”)
Scrub the Decks Children crouch down and pretend to clean the floor with their hands.
Climb the Rigging Children pretend to climb a rope ladder.  
Captain’s coming Children salute and shout out “Aye Aye Captain”
Admiral’s coming Children stop and salute (like captain’s coming) but must continue to stand to attention until the instruction ‘Admiral’s gone’ – giving opportunities for catching children out.
 Man Overboard   Three children pair up, 2 joining hands to make a ship and the 3rd in the middle with his hand above his eyes looking overboard for the fallen sailor. Anyone alone is out. OR children jump as if going over the side and then sink down holding nose with one hand and raising other hand in air as if going under water. OR children pretend to jump into the water, grab a partner and then swim back to the ship. OR children join into groups of three sitting on the floor one behind another making rowing actions. If done as a game the children not in a group are out of the game. OR children jump in the air and land as if jumping over the side of the ship. OR piggy back a partner. OR children have to find a partner and lift them up. Any children on their own are out. OR children have to find a partner and hold on to them. If any child does not have a partner, they are out. OR children pretend to fall over the side of the ship and swim for their lives! OR children shout “Splash!” and put their hands above their eyes to peer into the “sea”. OR children on their backs waving legs and arms in air as they drown.
Walk the Plank   Children have to have to walk in a perfect straight line one foot exactly in front of the other with arms outstretched to the sides (children could also walk along benches).
Boom coming over Teacher makes action of boom moving across deck. Children must duck down to avoid. OR the children curl into a ball on the floor.
Captain’s wife Everyone curtsies (boys think this is hilarious).
 Captain’s daughter   Children pose like a model (one hand on hip. the other outstretched and slightly bent) and say “Oooooooooooh!” or make a wolf whistle (if your ears can stand it!). OR children wiggle hips and blow a kiss.
 Submarines Children lie on floor with one leg raised like a periscope.
 Shark Attack Crouch with bent arm forming fin of shark. OR lie on back with leg in air.
 Fire the Cannon Children run in pairs and pretend to light the cannon, and shout “Boom!” and jump in the air.
 Hit the Deck Children lie down on their stomachs as quickly as possible.
 Crow’s Nest   Children stand on one leg which becomes the mast, the other foot rests on that knee to become the crows nest and their torso is the pirate looking out to sea, hand above eyes!! OR Have students run to the Jump Ball or Face Off circle in the middle of the gym.. the last student into the circle is out. OR Children peer into the distance and shout “land ahoy!”
Rats on board Children sit on the floor, hugging their knees, whilst feet are raised off floor.
Bombs overhead   Teacher calls out ‘bombs overhead’ and throws 3 soft sponge balls at the children. Children are required to dodge the ‘bombs.’ If the children unfortunately get hit by a ball they are out of the game. OR the children crouch and cover their head for ‘protection’. They are not able to get up until ‘All clear’ is called. Anyone who gets up or moves before the ‘all clear’ is out.
Rowboats   Pair up facing each other, soles of feet touching and join hands then rock backwards and forwards in rowing motion.
Peg Leg Jim Children have to walk with one leg straight and the other normally.